![]() ![]() I think the guys at Nintendo were a step closer to getting it perfect when they made the Z trigger button the way they did. However, in contrast, like op89x said above, "I like the N64 because the Z-trigger felt the most natural". I understand why the directional pad was there perhaps, maybe to get someone like me transitioned on the N64 and have an easier time doing so being the klutz that I can sometimes be lol. I never used the L button, ever I don't recall, or really the directional pad, and, to my discredit, I'm not the near the greatest player at all and never will be, I might be the worst lol. The controllers for these two systems at times had too many buttons (and no not like a fun "too many" like on a Steve Morse album). While I love the N64 and Game Cube(and loved the Zelda games, don't we all?), the controller pads were similarly awkward(and honestly the game cube pad was better in this, and most, circumstances). And, yes, I know those are two separate game genres, but the idea is still sound lol. For those who love playing the Double Dragon and TMNT (Ninja Turtles) games, as I do and still love to, the combos were using UP + A or B(which for example was high punch or a jump kick), granted that's part of the challenge, but since we're controller pads, Mortal Kombat was a lot easier with a high kick and low kick buttons separately. On all of them, but I have come to the conclusion the SNES controller was the slickest, less annoying(for those who like the glass half full, half empty etc.), had the right amount of buttons for games, and most practical.įor example, the first NES controller I found did not have enough buttons. Let me just say that I have all these systems and love playing games It would be third place after the GC controller, which my gut tells me is an ergonomically refined and Nintendo-ized version of that controller.Honestly, I think the SNES controller pad was the best and here's why: Mostly because it was basically the SNES controller with two analog sticks stuck onto the bottom. take a good look at the Nintendo DS and GBA sometime. I still play my original Game Boy, actually.Īnd as more proof that the SNES controller had it right. The original Game Boy had the same number of buttons as the NES, but it was more comfortable to hold. ![]() I have to say that I like all the Game Boy controls, though. On the other hand, arm movements may actually be an improvement on those dumb analog sticks. I have a feeling it's not going to be that great, though. It's not that I don't want one, so much as that I don't want to get one until I've beaten all my GameCube games. I can't comment on the Wii controller because I haven't played it. Making the C-buttons into a C-stick was brilliant (because camera movement IS where you want an analog stick). ![]() It was clearly designed with ergonomics in mind. I still don't care for analog sticks in the case of character movement, but at least this one was more solid, well-placed, larger/cushioned, and easy to use. let's just say I didn't beat Super Mario 64 until the DS version came out. There's a good reason why Ocarina of Time and Donkey Kong 64 the only N64 games I've ever beaten on the actual system. There were way too many possible functions, what with C-buttons, a D-Pad often unused, and an Analog stick. My hands were often sore playing it, and I disliked being forced to use the Control Stick instead of the D-Pad in many 3-D titles. It was too bulky, especially if you used the slot on the back. Yes, the D-Pad IS good enough for 3-D gaming. If there were any good adapters, I'd use it for PC Gaming. The SNES controller was just perfect somehow. The NES controller was usable, but I didn't like the fact that it had hard edges and few buttons. My favorite was probably the SNES controller, followed by the GameCube controller. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |